substituteskull (
substituteskull) wrote2013-09-02 03:16 pm
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Entry tags:
Juncture App
- ▲ OUT OF CHARACTER INFORMATION
- Name: Jen
- Username: NA
Current characters in Juncture: NA- ▲ IN-CHARACTER INFORMATION
- Character Name: Doctor John Watson
- Username:
substituteskull
Original Character, Canon, or Alternate Universe: Canon, BBC's Sherlock. End of series 2, Episode 3- Played By: Martin Freeman (canon)
- Concept: Doctor, soldier and confirmed bachelor with a likely addicted to danger and gran jumpers.
- Physical Description: John Watson is 5'7", 39 years old, and in good physical condition. His light brown/blondish hair is cut short in a contemporary soldier's style. His eyes are a very dark blue that appear brown at a distance. He has an extensive scar on his left shoulder from where he was shot during his tour in Afghanistan and no other distinguishing marks. He prefers to dress in loose sweaters, collared shirts and military issue boots.
- History: Many, many, links.
- World: John lives in modern day, 2012ish London, England. His world is that of a former Army doctor returning back to civilian life after being discharged due to a battlefield wound. There are no notable differences from John's world and our own.
- Talents/Abilities: John is a trained medical and combat surgeon. He has a very steady hand and is an excellent shot with a handgun over distance as well as a proficiency in hand to hand combat. He is otherwise normal in every other way.
Firearms: 8
First Aid: 8
Surgery: 8
Triage: 8
Hand to hand combat: 7
Tea making: 10 - Personality: John is an adrenaline junky, having pursued two very high stress, high risk professions. As a man addicted to thrills, after being shot and sent home to England, John suffered through depression, keeping his Browning revolver in his desk drawer to potentially use on himself. Telling his therapist that 'nothing ever happens' to him proves just how deeply this depression and boredom took root in the months during his recovery. Having once been a skilled army surgeon, adept at battlefield triage, John is barely able to cope in civilian life. His need for dangerous situations makes him the ideal companion for Sherlock Holmes as he is not only capable of assisting him, but he also thoroughly enjoys and craves their mad adventures. John is so addicted to the danger that Sherlock's cases provide that after he lands a job at a surgery in London, he had constantly fallen asleep at his desk because of late nights running around the city solving mysteries.
John is incredibly smart, both academically and worldly, and has a heroic streak. He knows how to handle himself in dangerous and stressful situations. Though he has nerves of steel, he also is exceptionally easy going and somewhat long suffering, patient on matters that concern other people but very rarely when they concern himself. He has a high moral standard, but he is not afraid to kill if he has to in order to protect people he cares about.
He manages to be extremely open minded despite his generation. His sister is gay and an alcoholic, but their falling out had everything to do with the drinking and nothing at all to do with her sexuality. Though he is very defensive about his own, he is easy going around Sherlock, even when he figures that his new flatmate might be bringing gentlemen around. Sex is something that fills John Watson's mind as much as any other man's. As a newspaper once stated, John is a confirmed bachelor. His relationship with Sherlock, and propensity to choose him over girlfriends, tends to drive his lady friends away but that doesn't mean that he's not a natural flirt and not only eager, but sure of himself enough to openly ask attractive women out. Even if he's only just met them.
John his extremely expressive, finding it very hard to hide his emotions even if what shows on his face often conflicts with what he is feeling. Disappointment, for instance, often causes him to smile or laugh. His fascination with Sherlock can come across as worry or exasperation or outright annoyance. Though he is the sort of man to keep his opinions to himself in most situations, when he is exceptionally irritated or angry, he does speak up, often to apologize for shouted comments and his own frustration in the next breath.
John is an 'everyman' sort of person. He is bland and completely typical in his outward appearance and the way he acts. He likes sports, nights out to the pub with the lads, romance, and his career, though will put all aside to feed his need for excitement. Along with being addicted to dangerous situations, John may well be the only person alive that finds his flatmate, Sherlock Holmes, to be absolutely astounding and fascinating. He has an uncanny patience for the other man, putting up with his antics when others usually flee (for instance, he barely reacts when he finds Sherlock shooting the walls, comes home on the tube covered in blood or keeps a head in the fridge). John finds Sherlock marvelous and fantastic and is very much attached to him even if they have not known each other long. He also forgives him regularly for things that no normal person would put up with, such as when Sherlock drug him for an experiment.
John has been keeping an online blog about his adventures with Sherlock, and though he professes to have little skill in storytelling, it is obvious that he enjoys reliving each case as he documents them. - Sexuality: John is overwhelmingly straight, despite what others might note about his relationship with his seemingly asexual flatmate. That said, it is very possible that he is Sherlock-sexual too, though it likely takes the form of a platonic bromance on both their parts.
- Reason for playing: I've been playing Watson for years, BBC's version most recently when series one premiered, but also Jude Law's Watson and various younger AU versions of ACD's Watson. I always find the 'normal' and 'every day' man characters to be the most rewarding to play and when it comes to comms, John fits in easily with most environments because he enjoys being thrown off kilter (secretly). I know John has canon mates already at Juncture and while that certainly spurs my desire to play him, John is also remarkably good in panfandom games because he gets on well with characters of every genre. I'm looking forward for John to go on plenty of adventures at Juncture to not only solve the mysteries there, but help others with whatever horrors they might unleash. He ultimately would like to go home...even if he'd be very afraid that going home would cause him to lose Sherlock again (because he does believe his friend to have killed himself).
- Object: John ought to have something seemingly ordinary, like himself, that could cause a lot of trouble in the future. I'm sure telepathy is overdone, but I'd like to give John a real reason to fear HIMSELF and the object could very well be used to foster the idea that he's not a safe person.
- ▲ WRITING SAMPLES
- Please include two writing samples to give us a sense of your character's narrative and speaking voice.
One
This was why John did the shopping. Sherlock was like a child, distracted by shiny objects or the occasionally badly timed murder. It had been three hours since the man went out and if he did make it to Tesco in that time, the eggs and butter John requested he "try to remember to bring back" were likely going spoiled by the side of the road somewhere.
He was attempting not to nag. Mrs. Hudson told him the day before that he and Sherlock always seemed to be having a bit of a domestic, but she could tell that John really did care for him. That alone had put a stopper on John's otherwise good mood. Sherlock was married to his work. John had a girlfriend. I should bring her around more...well. No, no, likely a bad idea, she'll never understand why there's eyes in the microwave again... John let his thoughts sweep him up.
He pulled out his hand-me-down mobile and sent a text to Sherlock, telling him not to worry about the shopping, that John would pick it up himself. There. No nagging, just a bit of a control issue. Smug, he was about to slip the mobile away again when the message was bounced back, unable to be sent. He tried twice more and finally gave up and tried to ring the man instead. "We're sorry, this line is no longer active, please--"
John frowned. He wasn't worried.
Sherlock is just fine, he told himself.
As he rushed out of 221B Baker Street to hail a cab, John flinched, nose banging right into a black coat covered chest. "Watch where you're--"
John never knew what Sherlock was thinking, not even when the man gazed at him full on with eyes that anyone else would have called 'creepy.' Sometimes John thought so as well. He spotted the new mobile in Sherlock's hand and sighed. Really. Worried for nothing. Of course, the new mobile was the only thing in Sherlock's hand. John sighed and moved passed him.
"I'll be back," he muttered, brushing the worry into annoyance. "Someone needs to do the shopping."
Two
Mistaken Identity first person sample from another game.
- ▲ TICKY BOXES
- Are you over the age of eighteen? Yes
- Are you aware of the skillcheck system and comfortable with the fact that while your character cannot die without your express permission, they may get into some serious trouble? Yes
- Are you ready to rumble? Yeeees!